If it is enabled then it will do the following: Import Materials is unchecked), then it will assign the Default-Diffuse material.
Place your textures in a Textures folder at or above the asset’s levelįBX importer options for the model Material Generation and Assignmentįor each imported material Unity will apply the following rules:. In this case, it is not guaranteed that the right one will be found. Although slightly slower, the main disadvantage of the exhaustive search is that there could be two or more textures in the project with the same name. If this fails, an exhaustive search of all textures in the project will be carried out. First, the importer will look for a sub-folder called Textures within the same folder as the mesh or in any parent folder. Unity will attempt to find the textures used by a mesh automatically on import by following a specific search plan. Here are some guidelines for directly supported 3D applications, others can most often export file type listed above.